Ten projekt jeszcze żyje?
Earlier today at 6:00 PM GMT, we hosted our first instance of a release of Vice City Online since 2009 in the form of a public beta for Developer Preview 1. However, as those who played on this build soon realized, the public beta was nothing short of a disaster.
Certainly we thought that a server of 3, or even 2, people was stable on gamemodes which we’ve been testing and developing for weeks, but not even that worked. The servers were, for some unknown reason, consistently crashing. Deaths, amongst other events were causing crashes that never arose in our tests before the release.
We verified that the build was correct in the installer, and that the server hosts were using the correct builds. Something’s seriously wrong here that we have yet to discover.
So how do we feel about this? Well, for starters, we openly accept any criticisms towards the appalling and terrible quality of the unplayable beta test. We thought that people would have fun today after hard work developing a plethora of features and brand new synchronization. Now, the fun that we hoped for has turned into fun for people to defame us as a modification, as if we were the laughing stock of the century.
We also understand how long you’ve all been waiting for a crappy quality public beta. It’s really pathetic when you put it like that. The public beta turnout was severely lower than we had expected, which in hindsight was for the best, but not the turnout we’d hope to see at future events.
What was the purpose of the public beta? It was certainly not to publicly humiliate us and lose your complete trust. But that’s how it appeared to have manifested itself. That is extremely regrettable.
We’re not going to apologize or make excuses for this, for we had plenty of time to get things right for you. Apologizing would just dust this incident under the rug. We’re also not going to run away from this as if it never happened--we’re fully responsible for the turnout and now we must deal with the consequences of your loss in faith of us. Just don’t forget that one person (opposed to a team of software developers) is managing tens of thousands of lines of code on a daily basis and that we historically have the smallest team out of all GTA multiplayer modifications.
For those wondering why the test ended prematurely, it was out of the fact that it was unplayable and we wanted to save ourselves further embarrassment. If you’re able to contact team members with a server build (i.e. Ricoow and Yoshifirebird), you’re more than welcome to continue testing on your own time.
So, what’s next? Well, that all depends on how badly the public wants us to fix our embarrassing builds and how badly the public wants to see us progress further. If everyone’s lost complete faith in us, we will move onto something else, leaving VC behind. However, if there’s still hope for us to continue developing VC-O, we will continue to develop a quality build which is representative of our tests within the team, only with a much larger number of players in mind.
What about February 10th? There is virtually no way to fix everything in less than 5 days, given that we don’t have enough people now to test and we’re short an executive consultant (Mex is now inactive due to personal reasons). If the test went how we planned it to (a limited amount of replicable crashes and general bugs to be fixed), Februrary 10th would be green-lit.
We make no further promises for anything, no matter how certain we think we are, as we can now see point-blank that it just leads to false hope and embarrassment. VC-O RC1 led to embarrassment with Patch 2, which broke weapon sync, and now this. We can’t continue this way. We’re obviously doing something wrong, which myself and DECEiFER have just heavily disputed. We have devised several plans of action which we will continue to analyze until we reach a solid agreement, and act on those actions as soon as possible.
Thank you for your time today and we’re sorry if we wasted an hour of it for you. We’re just asking for your continued trust in our ability to work with VC (but you can laugh at us on the side if you want to--but great things are to come and we will gladly prove wrong any of your doubts).
We will have more information concerning changes and future plans in the coming days / weeks. Please do not badger us, as there are a lot of issues to be worked out within our limited availabilities.
Stay tuned!
Ale to jest autorski Multiplayer od Rockstar Games?
Nie, robią go osoby z zewnątrz.