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Użytkownik SeveN edytował ten post 17/08/2012 - 02:17
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Użytkownik SeveN edytował ten post 17/08/2012 - 02:17
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if and
Player.Defined($PLAYER_CHAR)
$ONMISSION == 0
jf @NONAME_2
if and
Actor.Driving($PLAYER_ACTOR)
84A7: not actor $PLAYER_ACTOR driving_boat
84A9: not actor $PLAYER_ACTOR driving_heli
not Actor.DrivingPlane($PLAYER_ACTOR)
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
89AE: not actor $PLAYER_ACTOR driving_train
jf @NONAME_2
if and
not Actor.DrivingVehicleType($PLAYER_ACTOR, #COMBINE)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #TRACTOR)
jf @NONAME_2
gosub @NONAME_1071
077E: get_active_interior_to $ACTIVE_INTERIOR
if and
29@ == 0
$ACTIVE_INTERIOR == 0
jf @NONAME_2
03C0: 0@ = actor $PLAYER_ACTOR car
5@ = 1
31@ = 0
:NONAME_156
wait 0
gosub @NONAME_1071
if and
Actor.InCar($PLAYER_ACTOR, 0@)
$ONMISSION == 0
not 29@ == 1
jf @NONAME_1048
02E3: 1@ = car 0@ speed
0A97: 6@ = car 0@ struct
0A8E: 23@ = 6@ + 1180 // int
0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0
008E: 23@ = float 23@ to_integer
if
23@ == -1
jf @NONAME_272
5@ = 6
:NONAME_272
if and
5@ == 6
23@ == 1
jf @NONAME_304
5@ = 1
:NONAME_304
if
23@ == 1
jf @NONAME_329
31@ = 0
:NONAME_329
gosub @NONAME_383
03F0: enable_text_draw 1
033F: set_text_draw_letter_size 0.6 1.6
045A: draw_text_1number 208.55 425.333 GXT 'NUMBER' number 5@ // ~1~
jump @NONAME_156
:NONAME_383
if
81F3: not car 0@ in_air
jf @NONAME_1046
if
81F4: not car 0@ flipped
jf @NONAME_1046
if
0AB0: key_pressed 187
jf @NONAME_603
if
5@ == 0
jf @NONAME_456
5@ += 1
:NONAME_456
if and
5@ == 1
1@ > 10.0
jf @NONAME_491
5@ += 1
:NONAME_491
if and
5@ == 2
1@ > 16.4
jf @NONAME_526
5@ += 1
:NONAME_526
if and
5@ == 3
1@ > 21.9
jf @NONAME_561
5@ += 1
:NONAME_561
if and
5@ == 4
1@ > 41.0
jf @NONAME_603
5@ += 1
jump @NONAME_711
:NONAME_603
if
0AB0: key_pressed 189
jf @NONAME_761
0A97: 6@ = car 0@ struct
0A8E: 23@ = 6@ + 1180 // int
0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0
008E: 23@ = float 23@ to_integer
if and
31@ == 0
not 23@ == -1
23@ == 0
jf @NONAME_704
31@ = 1
5@ -= 1
:NONAME_704
jump @NONAME_736
:NONAME_711
if
5@ > 5
jf @NONAME_736
5@ = 5
:NONAME_736
if
0 >= 5@
jf @NONAME_761
5@ = 1
:NONAME_761
if
5@ == 0
jf @NONAME_789
Car.SetSpeedInstantly(0@, 0.0)
:NONAME_789
if and
5@ == 1
1@ >= 11.3
jf @NONAME_827
Car.SetSpeedInstantly(0@, 11.3)
:NONAME_827
if and
5@ == 2
1@ >= 16.3
jf @NONAME_865
Car.SetSpeedInstantly(0@, 16.3)
:NONAME_865
if and
5@ == 3
1@ >= 22.5
jf @NONAME_903
Car.SetSpeedInstantly(0@, 22.5)
:NONAME_903
if and
5@ == 4
1@ >= 41.5
jf @NONAME_941
Car.SetSpeedInstantly(0@, 41.5)
:NONAME_941
if and
5@ == 3
3.0 > 1@
jf @NONAME_976
5@ = 1
:NONAME_976
if and
5@ == 4
3.0 > 1@
jf @NONAME_1011
5@ = 1
:NONAME_1011
if and
5@ == 5
3.0 > 1@
jf @NONAME_1046
5@ = 1
:NONAME_1046
return
:NONAME_1048
Car.RemoveReferences(0@)
03F0: enable_text_draw 0
31@ = 0
jump @NONAME_2
:NONAME_1071
if
0AB0: key_pressed 220
jf @NONAME_1154
if
29@ == 0
jf @NONAME_1124
29@ = 1
wait 1000
jump @NONAME_1154
:NONAME_1124
if
29@ == 1
jf @NONAME_1154
29@ = 0
wait 1000
:NONAME_1154
return
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